Sony has announced that it will stop producing physical copies of PlayStation games from January 2028, marking a significant shift in the gaming industry.
The decision means that all new titles for the PlayStation consoles, whether published by Sony or by third-party studios, will be released exclusively in digital format from that date, downloaded directly to consoles over the internet.
Games already on shelves, or scheduled for release before the cut-off, are unaffected, but this move sets Sony apart from its competitors, Microsoft and Nintendo, whose consoles continue to support physical media.
The shift towards digital games is not new, as around 80 per cent of Sony's PlayStation game sales are already digital, purchased through the online PlayStation Store or as boxed download codes sold on the high street.
Consumer trends are driving this change, with the general preference for digital media significantly outpacing physical discs, according to Sony's statement on its PlayStation Blog.
Sony is also continuing to support retail sales, prioritising innovation in how players can access games and providing choices as to where players prefer to purchase new games, whether that's at retailers or the PlayStation Store.
The moment marks a significant milestone in the gaming industry, which has migrated from cartridges to cassette tapes, floppy disks, CDs, and Blu-ray over five decades.
The first commercial games cartridge, a four-game bundle including tic-tac-toe and a shooting gallery, arrived in 1976 for the Fairchild Channel F, and now, 52 years later, the physical format will be gone from the market leader's shelves entirely.
Separately, Sony will begin closing the PlayStation Store on its legacy PS3 and PS Vita devices, starting with Mexico, Honduras, and Nicaragua in August before expanding through Latin America and the Middle East later this year.
For British retailers, publishers, and the country's more than 2,000 games businesses, the direction of travel is now beyond dispute, marking the end of an era for physical game sales.